Tossing: Players alternate tossing bags at the opposing board. A player from one team throws all their bags before the opposing team takes their turn.
Scoring:
On the Board: A bag that lands on the board without falling off scores 1 point.
In the Hole: A bag that goes through the hole scores 3 points.
Cancellation Scoring: Only the bags on the board or in the hole that are not canceled out by the opponent’s bags count toward the score for that round. Bags that land on the board are canceled out by opponent bags that land on the board, and similarly for bags in the hole.
Round: Each player or team gets 4 bags per round. The round ends after all bags have been thrown, and scores are tallied.
Cancellation: If a bag from one team lands on the board or goes through the hole, and an opponent's bag also lands on the board or goes through the hole, the points cancel each other out.
Score Calculation: The team with the highest score after cancellation gets the net points for that round.
Winning Score: The game is usually played to 21 points, but some variations might play to a different score or have different rules for winning.
Starting the Game:
One player or team throws the pallino to start the game. The pallino must travel past the centerline of the court but not exceed the endline.
The same player or team who threw the pallino then throws the first bocce ball.
Throwing Bocce Balls:
Players or teams take turns throwing their bocce balls, aiming to get them closest to the pallino.
After a team has thrown all their bocce balls, the opposing team throws theirs.
Scoring:
After all balls have been thrown, the team with the bocce ball closest to the pallino scores points.
Only the team with the closest ball to the pallino scores points in a given round.
Points are awarded based on how many of the scoring team’s balls are closer to the pallino than the closest ball of the opposing team.
Each ball that is closer to the pallino than the closest ball of the opposing team earns one point.
End of Round:
The round ends when all bocce balls have been thrown.
Points are tallied, and the team that scored goes first in the next round.
The game continues until a pre-determined score is reached (usually 12, 15, or 21 points) or until a set number of rounds are completed.
Game requires a standard billiard ball set. The set is divided by solid and stripes. Each player will get 7 balls. Note there will be 1 extra solid to be set aside.
Each player arranges their balls within arms reach of their end. Approximately 3 feet. The balls can be touching or spaced out depending on the strategy selected.
Flip a coin to determine who goes first. If playing a best of # series, the loser of the previous game goes first.
The cue (white) ball is then rolled in an attempt to knock the other player's balls into the gutter.
Each player takes turns rolling until one player has knocked all of the other player’s balls into the gutter/tray.
The other player has one more roll to try to knock the remaining balls on the table into the gutter. This is known as the mercy roll. If the player is successful, then place one ball on each side.
Repeat steps 4 and 5. If the mercy roll is successful, place 2 balls on each side and repeat. Keep adding one additional ball until the mercy roll is unsuccessful and a winner is determined.
Additional Rules
If a ball is knocked into the tray and it bounces back into play; it remains in play.
If a player bumps a ball with their hand or arm, place the ball back to where it was at.
Starting the Game:
Decide who goes first. This can be done by a coin toss or other random method.
Taking Turns:
Players take turns dropping one of their discs from the top of any of the seven columns. The disc falls straight down and occupies the lowest available space in the selected column.
Play continues until a player achieves the objective or the board is full.
Winning the Game:
A player wins by forming a continuous line of four of their own discs in any direction: horizontally, vertically, or diagonally.
The game ends when a player connects four discs or the board is completely filled, resulting in a draw if no player has connected four discs.
Disc Placement:
Discs must be dropped from the top of a column and fall to the lowest available position in that column.
Players cannot place discs in a column that is already full (i.e., all six positions are occupied).
Winning Condition:
The game is won by being the first to achieve four discs in a row in any direction (horizontally, vertically, or diagonally).
Draw Condition:
If all 42 positions on the board are filled and no player has connected four discs, the game is a draw.
Restarting the Game:
After a game ends, players can restart by resetting the board and redistributing the discs.
Game requires a standard billiard ball set. The set is divided by solid and stripes. Each player will get 7 balls. Note there will be 1 extra solid to be set aside.
Each player arranges their balls within arms reach of their end. Approximately 3 feet. The balls can be touching or spaced out depending on the strategy selected.
Flip a coin to determine who goes first. If playing a best of # series, the loser of the previous game goes first.
The football is thrown trying to knock all of the pins off the board. (the large part of the pin counts for if it is on the board or not).
Each player takes turns throwing until one player has knocked all of the other player’s pins off the table surface.
The other player has one more throw to try to knock the remaining pins off the board. This is known as the mercy throw. If the player is successful, then place one pin on each side.
Repeat steps 4 and 5. If the mercy throwl is successful, place 2 pins on each side and repeat. Keep adding one additional pins until the mercy throw is unsuccessful and a winner is determined.
Taking Turns:
Players take turns removing one block at a time from any layer below the top layer and placing it on the top of the tower.
Players must use only one hand at a time to remove and place blocks. They can switch hands between turns.
Removing a Block:
Gently tap and wiggle a block to loosen it from the stack. It should be removed without disturbing the other blocks or causing the tower to shift.
Once a block is removed, it must be placed on top of the tower, aligning it perpendicular to the blocks below.
Placing the Block:
The removed block must be placed on top of the tower in the same orientation as the previous layer (perpendicular to the blocks below).
Ensure that the block is placed flat and centered on the top of the tower.
Maintaining Stability:
The tower must remain stable throughout the game. Players should aim to place the block carefully to avoid toppling the tower.
Winning the Game:
The game continues until the tower collapses. The last player to successfully place a block without causing the tower to fall is the winner.
Alternatively, if playing in a competitive format, the game can continue for a set number of rounds, with each player’s performance being evaluated based on the number of successful moves.
Losing the Game:
A player loses if they cause the tower to collapse during their turn. The game ends immediately when the tower falls.
One-Hand Rule:
Players must use only one hand at a time to remove or place blocks. Using both hands simultaneously is a foul.
Touching the Tower:
Players are not allowed to touch the tower or blocks with their body or hands, other than the block they are currently removing or placing.
Time Limit:
If using a time limit (optional), players must complete their move within the allotted time. If they fail, their turn is forfeited.
Ladder Golf (also known as Ladderball) is a fun outdoor game that involves tossing bolas (balls connected by a string) onto a ladder-like structure to score points. Here’s a guide to the rules and setup for playing Ladder Golf:
Score Points: Score points by throwing bolas onto the different rungs of a ladder structure.
Ladder Structure: Each ladder has three horizontal rungs, typically arranged at different heights. The rungs are usually spaced about 4 feet apart vertically.
Bolas: Each player or team has a set of bolas. A bola consists of two balls connected by a string. Standard sets include 6 bolas (3 per player or team).
Position the Ladders: Place two ladder structures about 15 to 30 feet apart, depending on the space available and player skill level.
Determine Starting Player: Decide who goes first by a coin toss or another random method.
Throwing the Bolas:
Players or teams take turns throwing their bolas at the opponent’s ladder. Each player or team throws one bola per turn.
Players must throw from behind a designated throwing line or area.
Scoring:
Each ladder has three rungs, each worth different point values:
Top Rung: 3 points
Middle Rung: 2 points
Bottom Rung: 1 point
A bola must fully hang from a rung to score the points assigned to that rung. Partial hangs or bolas that bounce off the ladder do not count.
After all bolas are thrown, the score is calculated based on how many bolas are hanging on each rung.
Rounds:
The game is typically played in a series of rounds or until a set number of points are reached.
Each player or team alternates turns until all bolas have been thrown. Scores are tallied at the end of each round.
Target Score: The game is usually played to a pre-determined number of points, such as 21, 25, or 30.
Winning the Round: The first player or team to reach the target score wins the game.
Winning with Exact Score: Some variations require players to hit the exact target score to win. If a player or team exceeds the target score, they may be required to adjust their strategy or keep playing until they hit the exact score.
Players: Decide how many players are going to play. There is no limit.
Round: Every player gets two tries per round. After going twice, rotate to the next person. There will be 5 total rounds (so each person will get 10 tries).
How to Play: The ball starts at the end of the rails. The player will move apart and together until the ball drops.
Scoring:
If ball lands in a hole: The player is awards the points beside the hole.
If the ball misses a hole: The person is awarded 0 points
If the ball goes in reverse and gets back to the starting block: That counts as a turn and the person gets a score of - 10 points.
Winner: The person with the most total points in 10 attempts is the winner.
Players: Decide how many players are going to play. There is no limit.
Round: Every player gets two tries per round. After going twice, rotate to the next person. There will be 5 total rounds (so each person will get 10 tries).
Scoring:
Before the Tape: If the ball falls off before the tape, the score is 0 points for that attempt.
After the Tape: If the ball falls off after the tape, the score is 1 points for that attempt.
In the Hole: If the ball makes it into the hole, the score is 3 points for that attempt.
Winner: The person with the most total points in 10 attempts is the winner.